The single player experience includes a huge variety of different areas, including all of the stages that were originally released as DLC when Revolution first dropped. Your aim across the varied 72 levels is to use your turns to defeat your opponents, sometimes solving puzzles along the way. Revolution Extreme makes plenty of use of H2O, and you can now drown your enemies – or yourself – in water obstacles around the maps, or employ new tools in your arsenal like the water pistol to push enemies towards oblivion, create your own water hazards or simply wash them away. The water bomb in the logo isn’t there just for decoration, either. There are nods to other games, such as attacks pinched straight from Street Fighter – we challenge anyone to keep a straight face when a worm busts out a “SHO-RYU-KEN!” – and crazy ways of attack, such as employing animals to do your bidding (sheep, moles, skunks and the splendid Buffalo Of Lies), as well as more “traditional” artillery such as bazookas and uzis. The new classes freshen things up nicely, and are joined by the usual wide array of moves, weapons and gadgets, many of which have a double function in that they destroy your opponents while expertly tickling your funny bone. Heavy and Scout Worms are exact opposites – the former being powerful, durable yet relatively immobile, the latter being nimble and fast moving, yet as weak as a kitten. Soldiers are your reliable all-rounders, Scientists can generate more sophisticated weapons and also boost your team’s health on each turn. Four types of Worm are introduced for you to play around with – each with their own foibles, and their own strengths and weaknesses. Worms veterans would probably have liked an option to skip this and launch straight into the action however, it does a grand job for newcomers, and like the rest of the game the narration from Matt Berry, playing the role of a faux wildlife documentary maker, gives everything a tremendous comedy bent. Proceedings begin with a comprehensive, if lengthy, tutorial. The cartoon art style, which has remained pretty much a constant factor across the years and looks sharp, bright and cheerful on the OLED, belies a surprisingly deep strategic experience, which is helped along this time around with some nice new additions and platform-specific bells and whistles. Time-honoured turn-based artillery combat is once again the order of the day, with splendidly old-school anthropomorphic worms doing battle within an all-new engine, on a 2D plane with 3D backdrops, or what is known in the trade as 2.5D. It has been home to some of the best versions of other multiplatform titles – check out Rayman Origins or Virtue’s Last Reward for proof – and now it can rightfully claim to be the best place to play at being violent invertebrates, thanks to this great version of Worms Revolution. The Vita doesn’t trade in throwaway ports and shovelware, however. Nearly two decades of total wormage have passed, and so the announcement of yet another version – this time a Vita port of a year-old instalment – had some folk scratching their heads and asking: “Do we really need another one?”. Born in 1995, I am comfortably old enough to be Worms’ father, if the long running Team 17 franchise were a person, which it is not.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |